Below you'll find relevant writing samples, including, a Borderlands-inspired snippet, a radio play-style script for a nonexistent Star Wars game, a Firefly Twine inspired by Telltale adventure games, and the script to a sci-fi TV pilot I wrote.
You'll also find two narrative design outlines included to showcase an understanding of how game writing and narrative needs to be married to gameplay and mission design as seamlessly as possible. The more each can play off each other, the more work both can do.
Audio-broadcast narration and NPC interaction like you might find during a mission. The goal of the writing is to accompany the Player, entertain them, frame the action, and provide guidance.
HARDSEC TV PILOT
Full-length pilot for a near-future cyberpunk series about corporate warfare and sabotage. There are some jokes in there, I swear, but this is largely a vehicle to show character interaction.
QUEST DESIGN DOC #1
Sample quest design doc constructed for an imaginary zombie-survival FPS. Prompt was to marry the narrative caliber of The Last of Us with the open-world design of a Fallout game.